It’s only a matter of time before IllFonic perfects the asymmetrical multiplayer experience. Say what you will about the previous games; each offered fun improvements to the formula, small but clever innovations, and a seemingly better understanding of what makes this genre so appealing. finisher Klowns From Outer Space: The game embodies all these aspects, which makes it one of the best asymmetrical IllFonic games.
Killer clowns from Outer space – The game features a familiar gameplay loop for the genre. Seven human players must quickly find an escape route in a certain environment, find the necessary tools, for example, a gasoline can and a spark plug for a motorboat, and complete a series of skill tests to finally leave the map while being chased by three Klown players. People are being chased from left to right as threatening giggles fill the air. The big popcorn-spitting guns turn out to be as deadly as they are silly. Conspiranoic mothers transmit important information about amateur radio equipment. The games start quietly enough before turning into a hilariously messy mess.
On their own, these typical game mechanics would be enough. That’s what fans would expect from these kind of games. What sets space finisher clowns apart is how well they balance their competitive roles, which is initially expressed in their inherent differences. People can search for weapons, useful tools (like a compass that shows where exits are on a map), and health/stamina based items to gain an advantage over their colorful pursuers. Their smaller size allows them to stand up faster, sneak out of windows and hide with relative ease after crossing a clown’s line of sight. And while it’s possible to take on a Klown solo with the right weapons, belonging to a larger group allows for a more team-oriented tactic during a melee.
Clowns, on the other hand, always pose an immediate threat. Not only are they usually more robust than their human counterparts and have access to powerful abilities, but they also have time on their side; if the human players do not escape within 15 minutes, they will be involved in an explosion called Klownpokalypse. Klown players can speed up this process by harvesting people, i.e. striking them with a lightning cannon until they are trapped in a cotton candy cocoon and then connecting them to paint generators scattered around the map, instead of finishing them directly and ending the game prematurely.
This balance of roles also extends to their different goals. Clowns can cover the exit paths with cotton candy, which must be removed to interact with them. People have to take their time with most things, because failing a skill test or making noise makes clowns aware of their whereabouts. That is, all hope is not lost if you are caught outdoors, since death is not always permanent; People can visit a resurrection machine that acts as a sub-goal to bring their teammates back once per game.
Killer Klowns From Outer Space has many varied but interconnected game mechanics that together manage to keep the games as fair as possible. I’m sure this will change as more players discover new strategies by playing for longer. But at the moment, no one role dominates the other when played with a full lobby, resulting in one of the most entertaining asymmetrical games I’ve ever played. It’s fun to chase unsuspecting people and force them to submit with a huge hammer. Using my special clown’s special abilities to bridge the gap with a fleeing victim is also the highlight; ramming people with an invisible car or chasing them with a live balloon dog never gets old.
Similarly, finding new ways to avoid annoying clowns when I was a light-footed teenager always got the blood pumping. It is exciting to be the last living player to successfully complete a final test of skill, while the sound of big shoes can be heard a few meters away. The same goes for a clown who stares straight ahead with a single bullet, knowing that if it missed his rubbery nose (his main weak point), he would have a face full of deadly popcorn. And because my death was probably caused by some crazy skill or weapon, I always laughed about what had happened because I was frustrated.
The main gameplay is not the only attractive aspect of Killer Klowns From Outer Space. Visually, it’s a treat for movie fans, as the vivid 80s aesthetic permeates everything on the five well-designed cards. People look decent enough, especially after unlocking more cosmetic options. However, the five creepy-looking clowns are impressive. It’s like they were removed directly from the movie the game is based on. I especially love his antics. These special finishing moves are cinematic and are cut into gamified versions of iconic moments from the movie so that you and your opponent can recreate them in the middle of the match.
Space Killer clowns can sometimes be extremely entertaining. Unfortunately, he has some obvious problems that prevent him from realizing his true potential. There are a lot of mistakes to deal with. annoying targets, occasional blockages and more pests, which is otherwise a fun experience.
IllFonic has announced plans to address many of the major issues I’ve experienced while playing. But even in its current state, apart from one bug that led to the loss of progress in cosmetic unlocking, the bugs I found were not monstrous. However, it is worth noting that Killer Klowns from Outer Space still has plans to improve in these areas.
In its current state, Killer Klowns From Outer Space: The Game is a good asymmetrical multiplayer game. The game’s mechanics, which help balance the competitive roles, reinforce the lessons IllFonic has learned over the years, while its comedic allusions to the movie and stunning graphics show respect for the original material. If IllFonic can fix the bugs in the next patch and provide solid post-release content, Killer Klowns From Outer Space could become the best this genre has to offer.